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CLUSTER
2004
IEEE
15 years 1 months ago
Scalable, high-performance NIC-based all-to-all broadcast over Myrinet/GM
All-to-all broadcast is one of the common collective operations that involve dense communication between all processes in a parallel program. Previously, programmable Network Inte...
Weikuan Yu, Dhabaleswar K. Panda, Darius Buntinas
71
Voted
PPOPP
2009
ACM
15 years 10 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
56
Voted
HPCA
2005
IEEE
15 years 10 months ago
Transition Phase Classification and Prediction
Most programs are repetitive, where similar behavior can be seen at different execution times. Proposed on-line systems automatically group these similar intervals of execution in...
Jeremy Lau, Stefan Schoenmackers, Brad Calder
74
Voted
PPOPP
2010
ACM
15 years 7 months ago
Featherweight X10: a core calculus for async-finish parallelism
We present a core calculus with two of X10's key constructs for parallelism, namely async and finish. Our calculus forms a convenient basis for type systems and static analys...
Jonathan K. Lee, Jens Palsberg
NDSS
2003
IEEE
15 years 2 months ago
Access Control Based on Execution History
Security is a major, frequent concern in extensible software systems such as Java Virtual Machines and the Common Language Runtime. These systems aim to enable simple, classic app...
Martín Abadi, Cédric Fournet