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ICMCS
2005
IEEE
106views Multimedia» more  ICMCS 2005»
15 years 5 months ago
Retrieval of 3D objects using curvature correlograms
Along with images and videos, 3D models have raised a certain interest for a number of reasons, including advancements in 3D hardware and software technologies, their ever decreas...
Gianni Antini, Stefano Berretti, Alberto Del Bimbo...
IEEECGIV
2005
IEEE
15 years 5 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
86
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ISM
2005
IEEE
138views Multimedia» more  ISM 2005»
15 years 5 months ago
3DSEAM: a model for annotating 3D scenes using MPEG-7
The progress and the continuous evolution of computer capacities, as well as the emergence of the X3D standard have recently boosted the 3D domain. Associating some semantics with...
Ioan Marius Bilasco, Jérôme Gensel, M...
88
Voted
CAIP
2005
Springer
194views Image Analysis» more  CAIP 2005»
15 years 5 months ago
Comparative Study of 3D Face Acquisition Techniques
Today, communication devices are evolving towards friendly–user interactivity while permanently eyeing towards 3D display technologies. As such, 3D face generation, modelling an...
Mark Chan, Patrice Delmas, Georgy L. Gimel'farb, P...
COSIT
2005
Springer
185views GIS» more  COSIT 2005»
15 years 5 months ago
3D Topographic Data Modelling: Why Rigidity Is Preferable to Pragmatism
In this paper two concepts for modelling 3D topography are introduced. The first concept is a very pragmatic approach of 3D modelling, trying to model as much as possible in (less...
Friso Penninga