We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
The fundamental assumption of 3D videos using depth-imagebased rendering is the full availability of range images at video rate. In this work we alleviate this hard demand and ass...
New technological developments offer new collaborative design environments to designers. There is a great interest in these new tools however it is clear that we know very little ...
Real-time estimation of a camera’s pose relative to an object is still an open problem. The difficulty stems from the need for fast and robust detection of known objects in the s...
Construction of key poses is one of the most tedious and time consuming steps in synthesizing of 3D virtual actors. Recent alternate schemes expect the user to specify two inputs. ...