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» D4MD: deformation system for a vehicle simulation game
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ACMACE
2005
ACM
15 years 5 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
SIMPAR
2010
137views Robotics» more  SIMPAR 2010»
14 years 10 months ago
Simulating Vehicle Kinematics with SimVis3D and Newton
This paper discusses the simulation of vehicle kinematics with SimVis3D and the Newton Game Dynamics Engine. As running example a Pioneer1 like robot is used. First its differenti...
Jens Wettach, Daniel Schmidt 0004, Karsten Berns
TROB
2002
127views more  TROB 2002»
14 years 11 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
IJRR
2007
80views more  IJRR 2007»
14 years 11 months ago
Combined Path-following and Obstacle Avoidance Control of a Wheeled Robot
This paper proposes an algorithm that drives a unicycle type robot to a desired path, including obstacle avoidance capabilities. The path-following control design relies on Lyapun...
Lionel Lapierre, René Zapata, Pascal L&eacu...
CVGIP
2006
116views more  CVGIP 2006»
14 years 11 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner