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120
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CGF
2010
129views more  CGF 2010»
14 years 10 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
115
Voted
TASLP
2011
14 years 7 months ago
Time-Domain Blind Separation of Audio Sources on the Basis of a Complete ICA Decomposition of an Observation Space
—Time-domain algorithms for blind separation of audio sources can be classified as being based either on a partial or complete decomposition of an observation space. The decompo...
Zbynek Koldovský, Petr Tichavský
HICSS
2011
IEEE
196views Biometrics» more  HICSS 2011»
14 years 4 months ago
XTRec: Secure Real-Time Execution Trace Recording on Commodity Platforms
We propose XTRec, a primitive that can record the instruction-level execution trace of a commodity computing system. Our primitive is resilient to compromise to provide integrity ...
Amit Vasudevan, Ning Qu, Adrian Perrig
124
Voted
ICPP
1998
IEEE
15 years 5 months ago
Response Time Analysis for Distributed Real-Time Systems with Bursty Job Arrivals
This paper presents a new schedulability analysis methodology for distributed hard real-time systems with bursty job arrivals. The schedulability is analyzed by comparing worst-ca...
Chengzhi Li, Riccardo Bettati, Wei Zhao
87
Voted
ICALP
2007
Springer
15 years 7 months ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...