Abstract. Intervals are a new, higher-level primitive for parallel programming with which programmers directly construct the program schedule. Programs using intervals can be stati...
We describe a family of reconfigurable parallel architectures for logic emulation. They are supposed to be applicable like conventional FPGAs, while covering a larger range of circ...
We describe parallel implementations of LU factorization with pivoting for multicore architectures. Implementations that differ in two different dimensions are discussed: (1) usin...
Ernie Chan, Robert A. van de Geijn, Andrew Chapman
Recently HP Labs engaged in a joint project with DreamWorks Animation to develop a Utility Rendering Service that was used to render part of the computer-animated feature film Shr...
Yunhong Zhou, Terence Kelly, Janet L. Wiener, Eric...
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...