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156
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SAC
2009
ACM
15 years 8 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
129
Voted
SIGPLAN
2002
15 years 3 months ago
Template meta-programming for Haskell
We propose a new extension to the purely functional programming language Haskell that supports compile-time meta-programming. The purpose of the system is to support the algorithm...
Tim Sheard, Simon L. Peyton Jones
115
Voted
ADMA
2006
Springer
131views Data Mining» more  ADMA 2006»
15 years 9 months ago
Distance Guided Classification with Gene Expression Programming
Gene Expression Programming (GEP) aims at discovering essential rules hidden in observed data and expressing them mathematically. GEP has been proved to be a powerful tool for cons...
Lei Duan, Changjie Tang, Tianqing Zhang, Dagang We...
119
Voted
USENIX
1994
15 years 5 months ago
SNP: An Interface for Secure Network Programming
SNP provides a high-level abstraction for secure end-toend network communications. It supports both stream and datagram semantics with security guarantees (e.g., data originauthen...
Thomas Y. C. Woo, Raghuram Bindignavle, Shaowen Su...
154
Voted
DAC
2010
ACM
15 years 3 months ago
Parallel multigrid preconditioning on graphics processing units (GPUs) for robust power grid analysis
Leveraging the power of nowadays graphics processing units for robust power grid simulation remains a challenging task. Existing preconditioned iterative methods that require inco...
Zhuo Feng, Zhiyu Zeng