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NETGAMES
2006
ACM
15 years 3 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
SAC
2006
ACM
15 years 3 months ago
Post-partition reconciliation protocols for maintaining consistency
This paper addresses design exploration for protocols that are employed in systems with availability-consistency tradeoffs. Distributed data is modelled as states of objects repl...
Mikael Asplund, Simin Nadjm-Tehrani
STORAGESS
2006
ACM
15 years 3 months ago
Limiting trust in the storage stack
We propose a framework for examining trust in the storage stack based on different levels of trustworthiness present across different channels of information flow. We focus on ...
Lakshmi N. Bairavasundaram, Meenali Rungta, Andrea...
CCGRID
2005
IEEE
15 years 3 months ago
Increasing distributed storage survivability with a stackable RAID-like file system
We have designed a stackable file system called Redundant Array of Independent Filesystems (RAIF). It combines the data survivability properties and performance benefits of trad...
Nikolai Joukov, Abhishek Rai, Erez Zadok
CEC
2005
IEEE
15 years 3 months ago
Distributed brain modelling by means of hierarchical collaborative coevolution
The current work addresses the development of cognitive abilities in artificial organisms. In the proposed approach, neural network-based agent structures are employed to represen...
Michail Maniadakis, Panos E. Trahanias