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» Data Structures in the Design of Interfaces
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CSCW
2011
ACM
15 years 1 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
WWW
2011
ACM
15 years 1 months ago
Open and decentralized access across location-based services
Users now interact with multiple Location-Based Services (LBS) through a myriad set of location-aware devices and interfaces. However, current LBS tend to be centralized silos wit...
Yiming Liu, Rui Yang, Erik Wilde
ICONFERENCE
2011
15 years 17 days ago
Beyond promotion and protection: creators, audiences and common ground in user-generated media
In this paper, we present findings from a qualitative study of producers in a specific creative domain—online digital photography. We used social psychology and linguistic conce...
Eric C. Cook, Stephanie D. Teasley
WMPI
2004
ACM
15 years 11 months ago
A compressed memory hierarchy using an indirect index cache
Abstract. The large and growing impact of memory hierarchies on overall system performance compels designers to investigate innovative techniques to improve memory-system efficienc...
Erik G. Hallnor, Steven K. Reinhardt
CHI
2002
ACM
16 years 6 months ago
NetRaker suite: a demonstration
This demonstration will show the application of a unique approach to collecting and analyzing usability data from the users of Web sites and software applications. The NetRaker Su...
Doug van Duyne, James A. Landay, Matthew Tarpy