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ICDE
2005
IEEE
120views Database» more  ICDE 2005»
15 years 11 months ago
SNAP: Efficient Snapshots for Back-in-Time Execution
SNAP is a novel high-performance snapshot system for object storage systems. The goal is to provide a snapshot service that is efficient enough to permit "back-in-time" ...
Liuba Shrira, Hao Xu
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
15 years 4 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
CHI
2000
ACM
15 years 2 months ago
Instructional interventions in computer-based tutoring: differential impact on learning time and accuracy
We can reliably build “second generation” intelligent computer tutors that are approximately half as effective as human tutors. This paper evaluates two interface enhancements...
Albert T. Corbett, Holly J. Trask
IEAAIE
1994
Springer
15 years 2 months ago
Applying Blackboard Techniques to Real-Time Signal Processing and Multimedia Network Management
Two recent projects at ORA have used a blackboard framework during system design.1 DANA is a multimedia network monitoring system, while MARRS is a real-time passive radar system....
Randall J. Calistri-Yeh
PRESENCE
1998
123views more  PRESENCE 1998»
14 years 9 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...