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CGF
1998
116views more  CGF 1998»
14 years 9 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
CN
1998
95views more  CN 1998»
14 years 9 months ago
The Limits of Web Metadata, and Beyond
The World Wide Web currently has a huge amount of data, with practically no classification information, and this makes it extremely difficult to handle effectively. It has been re...
Massimo Marchiori
TIP
2002
132views more  TIP 2002»
14 years 9 months ago
3-D wavelet compression and progressive inverse wavelet synthesis rendering of concentric mosaic
Using an array of photo shots, the concentric mosaic offers a quick way to capture and model a realistic three-dimensional (3-D) environment. In this work, we compress the concentr...
Lin Luo, Yunnan Wu, Jin Li, Ya-Qin Zhang
TASLP
2008
110views more  TASLP 2008»
14 years 9 months ago
A Backward-Compatible Multichannel Audio Codec
We propose in this paper a backward-compatible multichannel audio codec. This codec represents a multichannel audio input signal by a down mix and parametric data. In order to enab...
Gerard Hotho, Lars F. Villemoes, Jeroen Breebaart
DGCI
2005
Springer
15 years 3 months ago
Algorithms for the Topological Watershed
The watershed transformation is an efficient tool for segmenting grayscale images. An original approach to the watershed [1,9] consists in modifying the original image by lowering...
Michel Couprie, Laurent Najman, Gilles Bertrand