In this paper, we present a new trajectory planning algorithm for virtual humans. Our approach focuses on implicit cooperation between multiple virtual agents in order to share th...
Abstract. We present a scalable and flexible grouping service based on concast and best-effort single-source multicast. The service assigns participating end systems to specific gr...
This paper describes efficient data structures, namely the Indexed P-tree, Block P-tree, and Indexed-Block P-tree (or IP-tree, BP-tree, and IBP-tree, respectively, for short), for...
For fading broadcast channels (BC), a throughput optimal scheduling policy called queue proportional scheduling (QPS) is presented via geometric programming (GP). QPS finds a data ...
Mesh generation is a critical step in high fidelity computational simulations. High-quality and high-density meshes are required to accurately capture the complex physical phenome...
Yasushi Ito, Alan M. Shih, Anil K. Erukala, Bharat...