As the mobility of people increases, anytime, anywhere computing has become a must. The appearance of powerful portable computers, along with advancement in wireless communication...
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
Copyright 2005 IEEE. Published in the 2005 International Conference on Advanced Video and Signal-based Surveillance (AVSS-2005), September 15-16, 2005, Como, Italy. Personal use o...
The Plasma Posters are large screen, digital, interactive posterboards designed for informal content sharing within teams, groups, organizations and communities. Leveraging the fa...
Elizabeth F. Churchill, Les Nelson, Laurent Denoue...
The asymmetry of activity in virtual communities is of great interest. While participation in the activities of virtual communities is crucial for a community's survival and ...