We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
We present SLAPbook, an application using SLAP, translucent and tangible widgets for use on vision-based multi-touch tabletops in Single Display Groupware (SDG) environments. SLAP...
Malte Weiss, Julie Wagner, Roger Jennings, Yvonne ...
Research has demonstrated that information workers often manage several different computing devices in an effort to balance convenience, mobility, input efficiency, and content rea...
Amy K. Karlson, Brian Meyers, Andy Jacobs, Paul Jo...
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
Reputation forms an important part of how we come to trust people in face-to-face interactions, and thus situations involving trust online have come to realize that reputation is ...