Sciweavers

1531 search results - page 235 / 307
» Data collection by the people, for the people
Sort
View
TEI
2010
ACM
135views Hardware» more  TEI 2010»
15 years 6 months ago
Hands and fingers: a mobile platform for a person-centric network of computational objects
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
John Kestner, Henry Holtzman
TEI
2009
ACM
172views Hardware» more  TEI 2009»
15 years 6 months ago
SLAPbook: tangible widgets on multi-touch tables in groupware environments
We present SLAPbook, an application using SLAP, translucent and tangible widgets for use on vision-based multi-touch tabletops in Single Display Groupware (SDG) environments. SLAP...
Malte Weiss, Julie Wagner, Roger Jennings, Yvonne ...
PERVASIVE
2009
Springer
15 years 6 months ago
Working Overtime: Patterns of Smartphone and PC Usage in the Day of an Information Worker
Research has demonstrated that information workers often manage several different computing devices in an effort to balance convenience, mobility, input efficiency, and content rea...
Amy K. Karlson, Brian Meyers, Andy Jacobs, Paul Jo...
MIG
2009
Springer
15 years 6 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
DIM
2009
ACM
15 years 6 months ago
Mnikr: reputation construction through human trading of distributed social identities
Reputation forms an important part of how we come to trust people in face-to-face interactions, and thus situations involving trust online have come to realize that reputation is ...
Brendan Francis O'Connor, John Linwood Griffin