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NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
MSS
2000
IEEE
72views Hardware» more  MSS 2000»
15 years 1 months ago
The InTENsity PowerWall: A Case Study for a Shared File System Testing Framework
The InTENsity PowerWall is a display system used for high-resolution visualization of very large volumetric data sets. The display is linked to two separate computing environments...
Alex W. Elder, Thomas Ruwart, Benjamin D. Allen, A...
CODES
2009
IEEE
15 years 4 months ago
Using binary translation in event driven simulation for fast and flexible MPSoC simulation
In this paper, we investigate the use of instruction set simulators (ISS) based on binary translation to accelerate full timed multiprocessor system simulation at transaction leve...
Marius Gligor, Nicolas Fournel, Frédé...
PPOPP
2003
ACM
15 years 2 months ago
Impala: a middleware system for managing autonomic, parallel sensor systems
Sensor networks are long-running computer systems with many sensing/compute nodes working to gather information about their environment, process and fuse that information, and in ...
Ting Liu, Margaret Martonosi
BMCBI
2005
134views more  BMCBI 2005»
14 years 9 months ago
Windows .NET Network Distributed Basic Local Alignment Search Toolkit (W.ND-BLAST)
Background: BLAST is one of the most common and useful tools for Genetic Research. This paper describes a software application we have termed Windows .NET Distributed Basic Local ...
Scot E. Dowd, Joaquin Zaragoza, Javier R. Rodrigue...