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TCIAIG
2010
14 years 11 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
SEDE
2010
15 years 2 months ago
Metadata Services for Distributed Event Stream Processing Agents
Enterprise-level applications are becoming complex with the need for event and stream processing, multiple query processing and data analysis over heterogeneous data sources such ...
Mahesh B. Chaudhari, Suzanne W. Dietrich
KBSE
2006
IEEE
15 years 10 months ago
ArchTrace: Policy-Based Support for Managing Evolving Architecture-to-Implementation Traceability Links
Traditional techniques of traceability detection and management are not equipped to handle evolution. This is a problem for the field of software architecture, where it is critica...
Leonardo Gresta Paulino Murta, André van de...
ICSE
2012
IEEE-ACM
13 years 7 months ago
Debugger Canvas: Industrial experience with the code bubbles paradigm
—At ICSE 2010, the Code Bubbles team from Brown University and the Code Canvas team from Microsoft Research presented similar ideas for new user experiences for an integrated dev...
Robert DeLine, Andrew Bragdon, Kael Rowan, Jens Ja...
WCRE
1996
IEEE
15 years 8 months ago
Identifying Enumeration Types Modeled with Symbolic Constants
An important challenge in software reengineering is to encapsulate collections of related data that, due to the absence of appropriate constructs for encapsulation in legacy progr...
John M. Gravley, Arun Lakhotia