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DAGM
2003
Springer
15 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
AGENTS
2000
Springer
15 years 2 months ago
Dynamically altering agent behaviors using natural language instructions
Smart avatars are virtual human representations controlled by real people. Given instructions interactively, smart avatars can act as autonomous or reactive agents. During a real-...
Rama Bindiganavale, William Schuler, Jan M. Allbec...
76
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AAAI
2000
14 years 11 months ago
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
Many artists are intrigued by the creative possibilities presented to them by virtual worlds populated with autonomous agents. Artists wishing to explore these possibilities face ...
Eitan Mendelowitz
VR
2003
IEEE
163views Virtual Reality» more  VR 2003»
15 years 3 months ago
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Peter Willemsen, Joseph K. Kearney, Hongling Wang
CGVR
2008
14 years 11 months ago
Generating Smooth Virtual Reality Maps Using 3D Building Blocks
- In this paper, we describe a 3D modeling program called RMBL3D, Realistic Maps Built like Legos, which manipulates the architectural repetition in building structures to produce ...
Bradley J. Wimpey, Walter D. Potter