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» Database research in computer games
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IE
2007
14 years 11 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
AIMS
2008
Springer
15 years 4 months ago
Cooperation under Scarcity: The Sharer's Dilemma
Abstract. Many researchers have used game theory to study the problem of encouraging cooperation in peer-to-peer and mobile ad hoc networks, where resources are provided collective...
Michael Rogers, Saleem Bhatti
ACMACE
2004
ACM
15 years 3 months ago
A synthetic traffic model for Quake3
This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
Tanja Lang, Philip Branch, Grenville J. Armitage
BMCBI
2006
107views more  BMCBI 2006»
14 years 10 months ago
CROPPER: a metagene creator resource for cross-platform and cross-species compendium studies
Background: Current genomic research methods provide researchers with enormous amounts of data. Combining data from different high-throughput research technologies commonly availa...
Jussi Paananen, Markus Storvik, Garry Wong
ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
15 years 3 months ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...