Sciweavers

1204 search results - page 105 / 241
» Database research in computer games
Sort
View
IC
2010
14 years 8 months ago
Distributed Algorithms for the Placement of Network Services
Network services play an important role in the Internet today. They serve as data caches for websites, servers for multiplayer games and relay nodes for Voice over IP (VoIP) conver...
Todd Sproull, Roger Chamberlain
CGA
2006
14 years 10 months ago
Declarative Optimization-Based Drama Management in Interactive Fiction
takes place in an abstract model, connected to therealgamebypassingmessagesbackandforth,asFigure2illustrates.ThegametellstheDMwhenplotpoints occur, and the DM tells the game when i...
Mark J. Nelson, Michael Mateas, David L. Roberts, ...
ICIDS
2010
Springer
14 years 7 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...
SMC
2007
IEEE
137views Control Systems» more  SMC 2007»
15 years 4 months ago
Cooperative mixed strategy for service selection in service oriented architecture
—In Service Oriented Architecture (SOA), service brokers could find many service providers which offer same function with different quality of service (QoS). Under this condition...
Yimin Shen, Yushun Fan
ATAL
2007
Springer
15 years 4 months ago
Children in the forest: towards a canonical problem of spatio-temporal collaboration
Canonical problems are simplified representations of a class of real world problems. They allow researchers to compare algorithms in a standard setting which captures the most im...
Yi Luo, Ladislau Bölöni