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» Database research in computer games
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ADC
2005
Springer
82views Database» more  ADC 2005»
15 years 3 months ago
A Two-Phase Commit Protocol for Mobile Wireless Environment
The challenges of wireless and mobile computing environments have attracted the attention of researchers to revisit the conventional implementation of distributed computing paradi...
Nadia Nouali, Anne Doucet, Habiba Drias
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
15 years 4 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
CHI
2009
ACM
15 years 10 months ago
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human se...
Bradley C. Love, Matt Jones, Marc T. Tomlinson, Mi...
NETGAMES
2006
ACM
15 years 4 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
ICPPW
2009
IEEE
14 years 7 months ago
A Scalable Parallel Approach for Peptide Identification from Large-Scale Mass Spectrometry Data
Identifying peptides, which are short polymeric chains of amino acid residues in a protein sequence, is of fundamental importance in systems biology research. The most popular appr...
Gaurav Ramesh Kulkarni, Ananth Kalyanaraman, Willi...