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» Database research in computer games
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CHI
2009
ACM
15 years 10 months ago
Investigating computer game immersion and the component real world dissociation
In this paper we describe research being conducted to investigate the experience of computer game immersion, in particular the component "real world dissociation". Keywo...
Charlene Jennett, Anna Louise Cox, Paul A. Cairns
DIGRA
2005
Springer
15 years 3 months ago
Simulating the Storytelling Qualities of Life: Telling Stories with the Sims
The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Resea...
Satu Heliö
DIGRA
2005
Springer
15 years 3 months ago
B.Sc. Computer Game Development ... Why not?
We were motivated to consider proposing/adopting a new curriculum by the decrease in student enrolments currently experienced by our computing science programs. This requirement f...
Libero Ficocelli, David Gregg
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
15 years 4 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
DIGRA
2003
Springer
15 years 2 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch