We review the concepts of hypertree decomposition and hypertree width from a graph theoretical perspective and report on a number of recent results related to these concepts. We al...
Georg Gottlob, Martin Grohe, Nysret Musliu, Marko ...
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...