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» Database research in computer games
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ACMACE
2005
ACM
14 years 11 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
CIG
2005
IEEE
15 years 3 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
DIGRA
2005
Springer
15 years 3 months ago
How Are Games Educational? Learning Theories Embodied in Games
Through the combined efforts of many dedicated researchers across the globe, the “message” of the value of games for learning is starting to be heard in formal education, but ...
Katrin Becker
ACII
2011
Springer
13 years 9 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
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DIGRA
2003
Springer
15 years 2 months ago
Expressive AI: Games and Artificial Intelligence
In recent years, as dramatic increases in graphic sophistication began yielding diminishing returns, the technical focus in game design has been turning towards Artificial Intelli...
Michael Mateas