Sciweavers

1204 search results - page 16 / 241
» Database research in computer games
Sort
View
NETGAMES
2006
ACM
15 years 3 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
AIM
1998
14 years 9 months ago
Computer Bridge - A Big Win for AI Planning
A computer program that uses AI planning techniques is now the world’s best program for the game of contract bridge. As reported in The New York Times and The Washington Post, t...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
73
Voted
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 3 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
ADBIS
2006
Springer
118views Database» more  ADBIS 2006»
15 years 3 months ago
Computational Database Technology Applied to Option Pricing Via Finite Differences
Computational database technology spans the two research fields data-base technology and scientific computing. It involves development of database capabilities that support compu...
Jöns Åkerlund, Krister Åhlander, ...
DIGRA
2003
Springer
15 years 2 months ago
Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age
We advocate a research approach to determining the conditions of engagement in game simulation that is a multi-disciplinary cultural and scientific inquiry at the juncture of psyc...
Ralph Noble, Kathleen Ruiz, Marc Destefano, Jonath...