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» Database research in computer games
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DATESO
2010
369views Database» more  DATESO 2010»
14 years 7 months ago
Database Trends and Directions: Current Challenges and Opportunities
Database management has undergone more than four decades of evolution producing vast range of research and extensive array of technology solutions. The database research community ...
George Feuerlicht
186
Voted
CSEE
2011
Springer
14 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
97
Voted
HCI
2009
14 years 7 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
87
Voted
KI
2008
Springer
14 years 9 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan