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» Database research in computer games
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CE
2008
156views more  CE 2008»
14 years 9 months ago
Interactive story authoring: A viable form of creative expression for the classroom
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...
75
Voted
APVIS
2004
14 years 11 months ago
Visualisation of the Minority Game Using a Mod
This paper explores visualisation of a simplified model of a financial market, known as the Minority Game, using a computer game modification (mod) as a medium. The purpose of thi...
Stewart G. Heckenberg, Ric D. Herbert, Richard Web...
EL
2002
181views more  EL 2002»
14 years 9 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
FDG
2009
ACM
15 years 4 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
75
Voted
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr