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» Database research in computer games
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ASSETS
2008
ACM
14 years 11 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
ACMACE
2007
ACM
15 years 1 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...
FOCS
2008
IEEE
15 years 4 months ago
A Counterexample to Strong Parallel Repetition
The parallel repetition theorem states that for any two-prover game, with value 1 − (for, say, ≤ 1/2), the value of the game repeated in parallel n times is at most (1 − c)â...
Ran Raz
DIGRA
2005
Springer
15 years 3 months ago
Opening the Production Pipeline: Unruly Creators
This paper explores the implications and uptakes of game developers’ increasing reliance on the creative labour of fan content creators. It draws on an ethnographic account of A...
John Banks
AAAI
2000
14 years 11 months ago
Computing Circumscriptive Databases by Integer Programming: Revisited
In this paper, we consider a method of computing minimal models in circumscription using integer programming in propositional logic and first-order logic with domain closure axiom...
Ken Satoh, Hidenori Okamoto