Sciweavers

1204 search results - page 29 / 241
» Database research in computer games
Sort
View
ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
78
Voted
LICS
2000
IEEE
15 years 2 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
78
Voted
DEXAW
2005
IEEE
138views Database» more  DEXAW 2005»
15 years 3 months ago
Towards a Better Integration of Data Mining and Decision Support via Computational Intelligence
Despite a high level of activity and a large number of researchers involved, current research in data mining is plagued with several serious problems that should be regarded as to...
Sylvain Delisle
84
Voted
VLDB
2002
ACM
193views Database» more  VLDB 2002»
14 years 9 months ago
REFEREE: An Open Framework for Practical Testing of Recommender Systems using ResearchIndex
Automated recommendation (e.g., personalized product recommendation on an ecommerce web site) is an increasingly valuable service associated with many databases--typically online ...
Dan Cosley, Steve Lawrence, David M. Pennock
85
Voted
CHI
1994
ACM
15 years 1 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel