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» Database research in computer games
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CEC
2007
IEEE
15 years 4 months ago
Static experts and dynamic enemies in coevolutionary games
Abstract— The usage of memory in coevolutionary systems offers a wide range of research possibilities, especially when evolving computationally intelligent computer players for g...
Phillipa M. Avery, Zbigniew Michalewicz
WETICE
2006
IEEE
15 years 3 months ago
Curball--A Prototype Tangible Game for Inter-Generational Play
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is al...
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick,...
ISPAN
2008
IEEE
15 years 4 months ago
An Expedite State Dissemination Mechanism for MMOGs
Massively Multiuser Online Game, i.e. MMOG, is an active research especially to integrate players to perform routing task with the intention of keeping the game deployment cost to...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
ICCSA
2005
Springer
15 years 3 months ago
An Intermediate Target for Quick-Relay of Remote Storage to Mobile Devices
Requests for application services that require large data space such as multimedia, game and database[1] have greatly increased. Nowadays those requests locomote for various servic...
Daegeun Kim, MinHwan Ok, Myong-Soon Park
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
15 years 9 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...