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MM
2010
ACM
186views Multimedia» more  MM 2010»
14 years 10 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
COCO
2005
Springer
99views Algorithms» more  COCO 2005»
15 years 3 months ago
On the Complexity of Succinct Zero-Sum Games
We study the complexity of solving succinct zero-sum games, i.e., the games whose payoff matrix M is given implicitly by a Boolean circuit C such that M(i, j) = C(i, j). We comple...
Lance Fortnow, Russell Impagliazzo, Valentine Kaba...
INTETAIN
2005
Springer
15 years 3 months ago
Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit
Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of...
Alan Esenther, Kent Wittenburg
FLAIRS
2010
14 years 7 months ago
Game Based Training for Fighter Pilots
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
Jeremy Ludwig, Robert Richards, Jeff Lovelace
SIGCSE
2008
ACM
144views Education» more  SIGCSE 2008»
14 years 9 months ago
Geographic information systems: real world applications for computer science
: This paper discusses the development and delivery of an upper level computer science elective course in geographic information systems (GIS). GIS applications span numerous and d...
Wendy Zhang, Theresa Beaubouef