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» Database research in computer games
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SIGMOD
2009
ACM
122views Database» more  SIGMOD 2009»
15 years 10 months ago
Finding min-repros in database software
Testing and debugging database system applications is often challenging and time consuming. A database tester (or DB tester for short) has to detect a problem, determine why it ha...
Nicolas Bruno, Rimma V. Nehme
87
Voted
SIGIR
2003
ACM
15 years 3 months ago
Salton Award Lecture - Information retrieval and computer science: an evolving relationship
Following the tradition of these acceptance talks, I will be giving my thoughts on where our field is going. Any discussion of the future of information retrieval (IR) research, h...
W. Bruce Croft
AGENTS
2001
Springer
15 years 2 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
CGA
2006
14 years 9 months ago
Unscripted Narrative for Affectively Driven Characters
We discuss work carried out at the University of Salford (UK) and INESC-id (Portugal) on the design and implementation of interactive dramas in 3D graphics environments. We presen...
Ruth Aylett, Sandy Louchart, João Dias, Ana...
CSE
2009
IEEE
15 years 1 months ago
Satisficing the Masses: Applying Game Theory to Large-Scale, Democratic Decision Problems
ACT We present ongoing research on large-scale decision models in which there are many invested individuals. We apply our unique Bayesian belief aggregation approach to decision pr...
Kshanti A. Greene, Joe Michael Kniss, George F. Lu...