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» Database research in computer games
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CHI
2009
ACM
15 years 10 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
CBMS
2003
IEEE
15 years 3 months ago
A National Virtual Specimen Database for Early Cancer Detection
Access to biospecimens is essential for enabling cancer biomarker discovery. The National Cancer Institute's (NCI) Early Detection Research Network (EDRN) comprises and integ...
Heather Kincaid, Sean C. Kelly, Daniel J. Crichton...
CG
2004
Springer
15 years 3 months ago
Searching over Metapositions in Kriegspiel
Kriegspiel is a Chess variant similar to wargames, in which players have to deal with uncertainty. Kriegspiel increases the difficulty typical of Chess by hiding from each player h...
Andrea Bolognesi, Paolo Ciancarini
SIGMOD
2012
ACM
276views Database» more  SIGMOD 2012»
13 years 6 days ago
SCARAB: scaling reachability computation on large graphs
Most of the existing reachability indices perform well on small- to medium- size graphs, but reach a scalability bottleneck around one million vertices/edges. As graphs become inc...
Ruoming Jin, Ning Ruan, Saikat Dey, Jeffrey Xu Yu
ACMACE
2004
ACM
15 years 3 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix