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3DPVT
2002
IEEE
119views Visualization» more  3DPVT 2002»
15 years 2 months ago
New Imaging Frontiers: 3D and Mixed Reality
For the first time since computers are around, the major pieces of the puzzle are in place to deliver interactive 3D to the average end user. Yet, with the exception of games and ...
Eric Badiqué
KI
2008
Springer
14 years 8 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
SIGECOM
2003
ACM
135views ECommerce» more  SIGECOM 2003»
15 years 3 months ago
Playing large games using simple strategies
We prove the existence of -Nash equilibrium strategies with support logarithmic in the number of pure strategies. We also show that the payoffs to all players in any (exact) Nash...
Richard J. Lipton, Evangelos Markakis, Aranyak Meh...
ICIP
2009
IEEE
15 years 11 months ago
Secure Distortion Computation Among Untrusting Parties Using Homomorphic Encryption
Alice and Bob possess sequences xn and yn respectively and would like to compute d(xn , yn ) where d(., .) is a distortion measure. However, Alice and Bob do not trust each other ...