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» Database research in computer games
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CIDR
2003
150views Algorithms» more  CIDR 2003»
14 years 11 months ago
The Database Machine: Old Story, New Slant?
Current database management system technology is not well equipped to provide adequate support for what has been deemed the 3rd wave of computing -- Ubiquitous Computing. Such app...
Julie A. McCann
EVOW
2010
Springer
15 years 4 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
CEC
2008
IEEE
15 years 4 months ago
Coevolving strategic intelligence
— Strategic decision making done in parallel with the opposition makes it difficult to predict the opposition’s strategy. An important aspect in deciding a move is evaluating ...
Phillipa M. Avery, Garrison W. Greenwood, Zbigniew...
CIG
2005
IEEE
15 years 3 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
AIIDE
2008
15 years 4 days ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan