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» Database research in computer games
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IWEC
2004
14 years 11 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
ACMSE
2006
ACM
14 years 11 months ago
Tic-Tac-LEGO: an investigation into coordinated robotic control
The Lego Mindstorms Robot Command eXplorer (RCX) is a popular robotics kit that provides an immediate "out-of-the-box" opportunity to explore software controlled robot i...
Ruben Vuittonet, Jeff Gray
ADC
2006
Springer
136views Database» more  ADC 2006»
15 years 3 months ago
A multi-step strategy for approximate similarity search in image databases
Many strategies for similarity search in image databases assume a metric and quadratic form-based similarity model where an optimal lower bounding distance function exists for fil...
Paul Wing Hing Kwan, Junbin Gao
SIGMOD
1999
ACM
181views Database» more  SIGMOD 1999»
15 years 2 months ago
Approximate Computation of Multidimensional Aggregates of Sparse Data Using Wavelets
Computing multidimensional aggregates in high dimensions is a performance bottleneck for many OLAP applications. Obtaining the exact answer to an aggregation query can be prohibit...
Jeffrey Scott Vitter, Min Wang
MMSYS
2012
242views more  MMSYS 2012»
13 years 5 months ago
6DMG: a new 6D motion gesture database
Motion-based control is gaining popularity, and motion gestures form a complementary modality in human-computer interactions. To achieve more robust user-independent motion gestur...
Mingyu Chen, Ghassan Al-Regib, Biing-Hwang Juang