Sciweavers

1204 search results - page 75 / 241
» Database research in computer games
Sort
View
BMCBI
2005
130views more  BMCBI 2005»
14 years 9 months ago
MiMiR: a comprehensive solution for storage, annotation and exchange of microarray data
Background: The generation of large amounts of microarray data presents challenges for data collection, annotation, exchange and analysis. Although there are now widely accepted f...
Mahendra Navarange, Laurence Game, Derek Fowler, V...
CG
2005
Springer
14 years 9 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
GAMEON
2009
14 years 7 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
HICSS
2012
IEEE
296views Biometrics» more  HICSS 2012»
13 years 5 months ago
Sparking Creativity: Improving Electronic Brainstorming with Individual Cognitive Priming
In recent years, there has been growing interest in the study of individual cognition in teams. Meanwhile, we learned that much of human behavior involves nonconscious cognition. ...
Alan R. Dennis, Randall K. Minas, Akshay Bhagwatwa...
EDBT
2006
ACM
111views Database» more  EDBT 2006»
15 years 10 months ago
BISON: Providing Business Information Analysis as a Service
In this paper, we present the architecture of a Business Information Analysis provisioning system, BISON. The system is built based on a functioning business information analysis ...
Hakan Hacigümüs, James Rhodes, Jeffrey T...