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CIM
2011
171views Hardware» more  CIM 2011»
14 years 5 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
JCIT
2010
148views more  JCIT 2010»
14 years 4 months ago
Investigating the Performance of Naive- Bayes Classifiers and K- Nearest Neighbor Classifiers
Probability theory is the framework for making decision under uncertainty. In classification, Bayes' rule is used to calculate the probabilities of the classes and it is a bi...
Mohammed J. Islam, Q. M. Jonathan Wu, Majid Ahmadi...
TSMC
2010
14 years 4 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
CHI
2011
ACM
14 years 1 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
KDD
2012
ACM
281views Data Mining» more  KDD 2012»
13 years 12 days ago
Active spectral clustering via iterative uncertainty reduction
Spectral clustering is a widely used method for organizing data that only relies on pairwise similarity measurements. This makes its application to non-vectorial data straightforw...
Fabian L. Wauthier, Nebojsa Jojic, Michael I. Jord...