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WINET
2002
124views more  WINET 2002»
15 years 2 months ago
CDMA Uplink Power Control as a Noncooperative Game
We present a game-theoretic treatment of distributed power control in CDMA wireless systems. We make use of the conceptual framework of noncooperative game theory to obtain a distr...
Tansu Alpcan, Tamer Basar, R. Srikant, Eitan Altma...
ATAL
2008
Springer
15 years 5 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
127
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HPDC
2005
IEEE
15 years 8 months ago
Design and implementation tradeoffs for wide-area resource discovery
This paper describes the design and implementation of SWORD, a scalable resource discovery service for widearea distributed systems. In contrast to previous systems, SWORD allows ...
David L. Oppenheimer, Jeannie R. Albrecht, David A...
ICCS
2003
Springer
15 years 8 months ago
Application Controlled IPC Synchrony - An Event Driven Multithreaded Approach
Interprocess communication (IPC) is an important phenomenon in distributed computing and operating systems. Microkernels of modern operating systems use synchronous IPC semantics f...
Susmit Bagchi, Mads Nygaard
RTAS
2008
IEEE
15 years 9 months ago
Schedulability Analysis of MSC-based System Models
Message Sequence Charts (MSCs) are widely used for describing interaction scenarios between the components of a distributed system. Consequently, worst-case response time estimati...
Lei Ju, Abhik Roychoudhury, Samarjit Chakraborty