We consider a model for decentralized collaborative networks that is based on stable matching theory. This model is applied to systems with a global ranking utility function, whic...
Anh-Tuan Gai, Fabien Mathieu, Fabien de Montgolfie...
End-to-end predictability of operations is essential for many fixed-priority distributed real-time and embedded (DRE) applications, such as command and control systems, manufactu...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
In control systems the jitter is a major problem since in a time-varying system the theoretical results for analysis and design of time-invariant systems cannot be used directly. ...
Thomas Losert, Wilfried Elmenreich, Martin Schlage...
In this two-part paper, we propose a decentralized strategy, based on a game-theoretic formulation, to find out the optimal precoding/multiplexing matrices for a multipoint-to-mult...