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AI
2002
Springer
14 years 9 months ago
Coherence in finite argument systems
Systems provide a rich abstraction within which divers concepts of reasoning, acceptability and defeasibility of arguments, etc., may be studied using a unified framework. Two imp...
Paul E. Dunne, Trevor J. M. Bench-Capon
FUIN
2010
112views more  FUIN 2010»
14 years 8 months ago
An Empirical Study of QBF Encodings: from Treewidth Estimation to Useful Preprocessing
From an empirical point of view, the hardness of quantified Boolean formulas (QBFs), can be characterized by the (in)ability of current state-of-the-art QBF solvers to decide abo...
Luca Pulina, Armando Tacchella
MFCS
2010
Springer
14 years 7 months ago
Asynchronous Omega-Regular Games with Partial Information
We address the strategy problem for ω-regular two-player games with partial information, played on finite game graphs. We consider two different kinds of observability on a gene...
Bernd Puchala
FORMATS
2010
Springer
14 years 7 months ago
Expected Reachability-Time Games
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respec...
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norma...
CISC
2009
Springer
148views Cryptology» more  CISC 2009»
14 years 7 months ago
Using Strategy Objectives for Network Security Analysis
The anticipation game framework is an extension of attack graphs based on game theory. It is used to anticipate and analyze intruder and administrator concurrent interactions with ...
Elie Bursztein, John C. Mitchell