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» Decimation of triangle meshes
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SIGGRAPH
1996
ACM
15 years 2 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
SI3D
2003
ACM
15 years 3 months ago
Smooth meshes for sketch-based freeform modeling
This paper describes a framework for introducing visually smooth surfaces into sketch-based freeform modeling systems. An existing sketch-based freeform modeling system generates ...
Takeo Igarashi, John F. Hughes
SMA
2005
ACM
168views Solid Modeling» more  SMA 2005»
15 years 3 months ago
Layered tetrahedral meshing of thin-walled solids for plastic injection molding FEM
This paper describes a method for creating a well-shaped, layered tetrahedral mesh of a thin-walled solid by adapting the surface triangle sizes to the estimated wall thickness. T...
Soji Yamakawa, Charles Shaw, Kenji Shimada
VISUALIZATION
1997
IEEE
15 years 2 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
CGF
2008
120views more  CGF 2008»
14 years 10 months ago
Quality Isosurface Mesh Generation Using an Extended Marching Cubes Lookup Table
The Marching Cubes Algorithm may return degenerate, zero area isosurface triangles, and often returns isosurface triangles with small areas, edges or angles. We show how to avoid ...
Sundaresan Raman, Rephael Wenger