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» Decimation of triangle meshes
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TOG
2012
246views Communications» more  TOG 2012»
13 years 11 days ago
Continuous penalty forces
We present a simple algorithm to compute continuous penalty forces to determine collision response between rigid and deformable models bounded by triangle meshes. Our algorithm co...
Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofen...
ICIP
2002
IEEE
15 years 11 months ago
Mesh-based motion estimation and compensation in the wavelet domain using a redundant transform
In this paper, a technique is presented that incorporates an irregular triangle mesh into wavelet-domain motion-estimation and motion-compensation using a shift-invariant redundan...
Suxia Cui, Yonghui Wang, James E. Fowler
VISUALIZATION
2002
IEEE
15 years 2 months ago
Efficient Compression and Rendering of Multi-Resolution Meshes
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
Zachi Karni, Alexander Bogomjakov, Craig Gotsman
CGF
2000
96views more  CGF 2000»
14 years 9 months ago
An interactive approach to point cloud triangulation
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
Leif Kobbelt, Mario Botsch
IMR
2005
Springer
15 years 3 months ago
Marching Generation of Smooth Structured and Hybrid Meshes Based on Metric Identity
Elliptic differential equations are derived for the generation of structured meshes and difference equations for the generation of smooth hybrid meshes from metric identity. A par...
Jochen Wild, Peter Niederdrenk, Thomas Gerhold