Sciweavers

306 search results - page 28 / 62
» Decimation of triangle meshes
Sort
View
VRIPHYS
2010
14 years 4 months ago
A Triangle Bending Constraint Model for Position-Based Dynamics
We present a novel bending model and constraint creation method for position-based dynamics. Our new bending model is introduced as an alternative to the current state-of-the-art ...
Micky Kelager, Sarah Niebe, Kenny Erleben
ICIP
2000
IEEE
15 years 11 months ago
Hierarchical Representation and Coding of Surfaces Using 3D Polygon Meshes
This paper presents a novel procedure for the representation and coding of 3D surfaces using hierarchical adaptive triangulation. The proposed procedure is based on pyramidal anal...
Ioannis Kompatsiaris, Michael G. Strintzis
IWDW
2005
Springer
15 years 3 months ago
Watermarking of 3D Irregular Meshes Based on Wavelet Multiresolution Analysis
In this paper, we propose a robust watermarking method for 3-D triangle surface meshes. Most previous methods based on the wavelet analysis can process only semi-regular meshes. Ou...
Min-Su Kim, Sébastien Valette, Ho-Youl Jung...
IMR
1998
Springer
15 years 2 months ago
Mesh Graph Structure for Longest-Edge Refinement Algorithms
In this paper we introduce and discuss a graph structure associated with longest-edge algorithms (algorithms based on the bisection of triangles by the longest-edge) which can be u...
Angel Plaza, José P. Suárez, Miguel ...
TOG
2012
224views Communications» more  TOG 2012»
13 years 12 days ago
Lagrangian vortex sheets for animating fluids
Buoyant turbulent smoke plumes with a sharp smoke-air interface, such as volcanic plumes, are notoriously hard to simulate. The surface clearly shows small-scale turbulent structu...
Tobias Pfaff, Nils Thürey, Markus H. Gross