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» Decimation of triangle meshes
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WSCG
2003
164views more  WSCG 2003»
14 years 11 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza
SMI
2006
IEEE
147views Image Analysis» more  SMI 2006»
15 years 4 months ago
Smoothing by Example: Mesh Denoising by Averaging with Similarity-Based Weights
In this paper, we propose a new and powerful shape denoising technique for processing surfaces approximated by triangle meshes and soups. Our approach is inspired by recent non-lo...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
VISUALIZATION
2005
IEEE
15 years 3 months ago
Marching Diamonds for Unstructured Meshes
We present a higher-order approach to the extraction of isosurfaces from unstructured meshes. Existing methods use linear interpolation along each mesh edge to find isosurface in...
John C. Anderson, Janine Bennett, Kenneth I. Joy
IMR
2003
Springer
15 years 3 months ago
When and Why Ruppert's Algorithm Works
An “adaptive” variant of Ruppert’s Algorithm for producing quality triangular planar meshes is introduced. The algorithm terminates for arbitrary Planar Straight Line Graph ...
Gary L. Miller, Steven E. Pav, Noel Walkington
VMV
2001
93views Visualization» more  VMV 2001»
14 years 11 months ago
On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
Dirc Rose, Martin Kada, Thomas Ertl