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» Decimation of triangle meshes
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DSRT
2005
IEEE
15 years 1 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
AMDO
2010
Springer
14 years 8 months ago
Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression
Abstract. The growth of computational power of contemporary hardware causes technologies working with 3D-data to expand. Examples of the use of this kind of data can be found in ge...
Jan Rus, Libor Vása
CVPR
1997
IEEE
16 years 1 months ago
Efficient Approximation of Range Images Through Data-Dependent Adaptive Triangulations
This paper presents an efficient algorithm for generating adaptive triangular meshes from dense range images. The proposed technique consists of two stages. First, a quadrilateral...
Miguel Angel García, Angel Domingo Sappa, L...
EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Multi-Scale Geometry Interpolation
Interpolating vertex positions among triangle meshes with identical vertex-edge graphs is a fundamental part of many geometric modelling systems. Linear vertex interpolation is ro...
Tim Winkler, J. Drieseberg, Marc Alexa, Kai Horman...
SMI
2003
IEEE
111views Image Analysis» more  SMI 2003»
15 years 5 months ago
Isotropic Surface Remeshing
This paper proposes a new method for isotropic remeshing of triangulated surface meshes. Given a triangulated surface mesh to be resampled and a user-specified density function d...
Pierre Alliez, Éric Colin de Verdièr...