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» Decimation of triangle meshes
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VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
14 years 10 months ago
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...
CRV
2008
IEEE
182views Robotics» more  CRV 2008»
15 years 6 months ago
Deforestation: Extracting 3D Bare-Earth Surface from Airborne LiDAR Data
Bare-earth identification selects points from a LiDAR point cloud so that they can be interpolated to form a representation of the ground surface from which structures, vegetatio...
Wei-Lwun Lu, James J. Little, Alla Sheffer, Hongbo...
SIGGRAPH
2010
ACM
15 years 4 months ago
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
CVPR
2004
IEEE
16 years 1 months ago
Recovering Shape and Reflectance Model of Non-Lambertian Objects from Multiple Views
This paper proposes an algorithm to simultaneously estimate both the 3D shape and parameters of a surface reflectance model from multiple views of an object made of a single mater...
Tianli Yu, Ning Xu, Narendra Ahuja
COMPGEOM
2009
ACM
15 years 6 months ago
High resolution surface reconstruction from overlapping multiple-views
Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us...
Nader Salman, Mariette Yvinec