We propose a fast and robust method for detecting crest lines on surfaces approximated by dense triangle meshes. The crest lines, salient surface features defined via first- and...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
We present a new method for adaptive surface meshing and triangulationwhichcontrolsthelocallevel–of–detailofthesurface approximation by local spectral estimates. These estimat...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
In this paper, we propose a novel algorithm to smooth and simplify simultaneously range images and also triangle meshes derived from those images. These data sets often suffer fro...
Yiyong Sun, Joon Ki Paik, Andreas Koschan, David L...