Sciweavers

306 search results - page 52 / 62
» Decimation of triangle meshes
Sort
View
VIS
2004
IEEE
166views Visualization» more  VIS 2004»
16 years 29 days ago
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
ICRA
2006
IEEE
98views Robotics» more  ICRA 2006»
15 years 5 months ago
Ridge-valley Path Planning for 3D Terrains
Abstract— This paper presents a tactical path planning algorithm for following ridges or valleys across a 3D terrain. The intent is to generate a path that enables an unmanned ve...
David L. Page, Andreas Koschan, Mongi A. Abidi, Ja...
SMI
2006
IEEE
131views Image Analysis» more  SMI 2006»
15 years 5 months ago
Robust 3D Shape Correspondence in the Spectral Domain
We present an algorithm for finding a meaningful vertexto-vertex correspondence between two 3D shapes given as triangle meshes. Our algorithm operates on embeddings of the two sh...
Varun Jain, Hao Zhang 0002
SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
15 years 5 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller
SI3D
1999
ACM
15 years 4 months ago
MMR: an interactive massive model rendering system using geometric and image-based acceleration
We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and partition the space into virtual cells. ...
Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson...