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CIG
2005
IEEE
15 years 3 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
HICSS
2005
IEEE
175views Biometrics» more  HICSS 2005»
15 years 3 months ago
Creating Value from Digital Content: eBusiness Model Evolution in Online News and Music
The past two years have been a turbulent time for the New Economy generally – and for the digital content industry in particular. In the wake of the dot.com and telecoms crashes...
Kornelia van der Beek, Paula M. C. Swatman, Cornel...
OTM
2004
Springer
15 years 3 months ago
Domain Ontology as a Resource Providing Adaptivity in eLearning
Abstract. This paper presents a knowledge-based approach to eLearning, where the domain ontology plays central role as a resource structuring the learning content and supporting ...
Galia Angelova, Ognian Kalaydjiev, Albena Strupcha...
HICSS
2003
IEEE
99views Biometrics» more  HICSS 2003»
15 years 3 months ago
Financial Model-Base Construction for Flexible Model Manipulation of Models and Solvers
As financial markets are volatile and rapidly changing, preciseness and agility in price evaluation and risk assessment in the portfolios are more important and decision support s...
Keun-Woo Lee, Soon-Young Huh
HUC
2009
Springer
15 years 2 months ago
Applying pervasive technologies to create economic incentives that alter consumer behavior
Economic incentives are a powerful way of shaping consumer behavior towards more commercially efficient and environmentally sustainable patterns. In this paper, we explore the id...
Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayu...