When talking about spatial domains, humans frequently accompany their explanations with iconic gestures to depict what they are referring to. For example, when giving directions, ...
Cyclic definitions are often prohibited in terminological knowledge representation languages because, from a theoretical point of view, their semantics is not clear and, from a pr...
Capturing and exploiting knowledge is at the heart of several important problems such as decision making, the semantic web, and intelligent agents. The captured knowledge must be a...
Vinay K. Chaudhri, Kenneth S. Murray, John Pacheco...
Analogy is heavily used in instructional texts. We introduce the concept of analogical dialogue acts (ADAs), which represent the roles utterances play in instructional analogies. ...
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...